S2 specials v2 · base identity and effects

Same object. One cue per effect.

Seven S2 base pieces transformed into six special families. Compare the base object first, then learn the cue. The board previews use the approved B2 table and tiles at their original 37 pt icon size.

74 pt

H4 · Row clear

Left/right arrow: triggers the row.

Staff / WHIP
Match Clash base · Staff / WHIP
→
Horizontal 4
Match Clash special · full context crop
MC-2 f03780 @ 64.290 s

Brown wood grain survives the horizontal transformation.
Open native frame

Email

email base→email h4

Same colour, object parts and lighting · row clear

Spreadsheet

spreadsheet base→spreadsheet h4

Same colour, object parts and lighting · row clear

Headphones

headphones base→headphones h4

Same colour, object parts and lighting · row clear

Telephone

telephone base→telephone h4

Same colour, object parts and lighting · row clear

Printer

printer base→printer h4

Same colour, object parts and lighting · row clear

Mouse

mouse base→mouse h4

Same colour, object parts and lighting · row clear

Training Book

training-book base→training-book h4

Same colour, object parts and lighting · row clear

V4 · Full column clear

Up/down arrow: triggers the full-height column across the rail.

Green orb / BOLT
Match Clash base · Green orb / BOLT
→
Vertical 4
Match Clash special · full context crop
MC-0 f6150 @ 104.770 s

Green colour and lightning mark survive the vertical transformation.
Open native frame

Email

email base→email v4

Same colour, object parts and lighting · full column clear

Spreadsheet

spreadsheet base→spreadsheet v4

Same colour, object parts and lighting · full column clear

Headphones

headphones base→headphones v4

Same colour, object parts and lighting · full column clear

Telephone

telephone base→telephone v4

Same colour, object parts and lighting · full column clear

Printer

printer base→printer v4

Same colour, object parts and lighting · full column clear

Mouse

mouse base→mouse v4

Same colour, object parts and lighting · full column clear

Training Book

training-book base→training-book v4

Same colour, object parts and lighting · full column clear

BOX4 · One random target

Target: one random piece on either half, prioritising specials.

Shield / Headphones
Match Clash base · Shield / Headphones
→
Box 4
Match Clash special · full context crop
MC-2 f28800 @ 483.973 s

Purple material suggests Shield identity (INFERRED); tiny guide glyph is not a detailed anatomy reference.
Open native frame

Email

email base→email box4

Same colour, object parts and lighting · one random target

Spreadsheet

spreadsheet base→spreadsheet box4

Same colour, object parts and lighting · one random target

Headphones

headphones base→headphones box4

Same colour, object parts and lighting · one random target

Telephone

telephone base→telephone box4

Same colour, object parts and lighting · one random target

Printer

printer base→printer box4

Same colour, object parts and lighting · one random target

Mouse

mouse base→mouse box4

Same colour, object parts and lighting · one random target

Training Book

training-book base→training-book box4

Same colour, object parts and lighting · one random target

BOX5 · One random target · Box5

Target + homing dart: the same one-target rule, formed by a Box5.

Arrow / Chat ping
Match Clash base · Arrow / Chat ping
→
Box 5
Match Clash special · full context crop
MC-2 f28800 @ 483.973 s

Red material suggests the red dart family (INFERRED); guide meaning is a random target.
Open native frame

Email

email base→email box5

Same colour, object parts and lighting · one random target · box5

Spreadsheet

spreadsheet base→spreadsheet box5

Same colour, object parts and lighting · one random target · box5

Headphones

headphones base→headphones box5

Same colour, object parts and lighting · one random target · box5

Telephone

telephone base→telephone box5

Same colour, object parts and lighting · one random target · box5

Printer

printer base→printer box5

Same colour, object parts and lighting · one random target · box5

Mouse

mouse base→mouse box5

Same colour, object parts and lighting · one random target · box5

Training Book

training-book base→training-book box5

Same colour, object parts and lighting · one random target · box5

LT5 · Area blast

Burst rim: surrounding pieces, radius-two extent; the illustrated 5×5 envelope has four unhighlighted corners.

No ordinary base family established
Match Clash base · not identified for this example
→
L/T 5
Match Clash special · full context crop
MC-2 f28800 @ 483.973 s

Red star conveys area, but its base-piece identity is not established by this tiny guide example.
Open native frame

Email

email base→email lt5

Same colour, object parts and lighting · area blast

Spreadsheet

spreadsheet base→spreadsheet lt5

Same colour, object parts and lighting · area blast

Headphones

headphones base→headphones lt5

Same colour, object parts and lighting · area blast

Telephone

telephone base→telephone lt5

Same colour, object parts and lighting · area blast

Printer

printer base→printer lt5

Same colour, object parts and lighting · area blast

Mouse

mouse base→mouse lt5

Same colour, object parts and lighting · area blast

Training Book

training-book base→training-book lt5

Same colour, object parts and lighting · area blast

HV5 · Type-wide trigger

Rainbow rim: triggers the matched type; effect-triggered chooses a random type. H5 and V5 share the same artwork.

No ordinary base family established
Match Clash base · not identified for this example
→
Horizontal 5
Match Clash special · full context crop
MC-2 f28800 @ 483.973 s

The observed rainbow orb is shared by H5/V5. The guide pointer arrow is not part of the sprite.
Open native frame

Email

email base→email hv5

Same colour, object parts and lighting · type-wide trigger

Spreadsheet

spreadsheet base→spreadsheet hv5

Same colour, object parts and lighting · type-wide trigger

Headphones

headphones base→headphones hv5

Same colour, object parts and lighting · type-wide trigger

Telephone

telephone base→telephone hv5

Same colour, object parts and lighting · type-wide trigger

Printer

printer base→printer hv5

Same colour, object parts and lighting · type-wide trigger

Mouse

mouse base→mouse hv5

Same colour, object parts and lighting · type-wide trigger

Training Book

training-book base→training-book hv5

Same colour, object parts and lighting · type-wide trigger

Additional outputs

Universal type-wide

Horizontal 5

Match Clash reference · native guide

universal-hv5

Observed rainbow family; separate from the requested per-piece artwork.

Enhanced Blade → Email

Original result sprite UNSEEN

Match Clash reference · native guide

email→email-enhanced-blade

Blade Carpet describes an x3 Blade. Triple envelope is proposed artwork; source result sprite is UNSEEN.

Potion Fireworks → Printer

Fireworks

Match Clash reference · native guide

printer→printer-fireworks

Guide: four random non-Special targets. Printer correspondence and transformation are proposed.

Approved B2 · four board arrangements

Same office table, HUD, frame, cream cells and grey rival cells as round 08. Every delivered special appears on both halves. Open a board to see the full screen.

Inventory and evidence limits

52 inventory records map to 45 unique sprites: all seven formations × seven base objects, with H5/V5 shared, plus the universal rainbow visual, enhanced Blade and Fireworks. Per-piece artwork follows the director’s explicit request; unrecorded per-colour mechanics remain PROPOSED. The old GDD office names differ from the chosen S2 objects. BASE-MAPPING.csv records a proposed colour/material comparison, not a locked gameplay mapping.

The data lists 28 exact special pairs with no defined output. They are all retained in COMBO-GAPS.csv; no invented combined-result art is shown. Other board obstacles, carpets and generators retain their catalogue status and are outside this transformed-special asset inventory.

Evidence and design notes · Combo gaps · Proposed correspondence