Same colour, object parts and lighting · row clear
Same object. One cue per effect.
Seven S2 base pieces transformed into six special families. Compare the base object first, then learn the cue. The board previews use the approved B2 table and tiles at their original 37 pt icon size.
H4 · Row clear
Left/right arrow: triggers the row.


MC-2 f03780 @ 64.290 s
Brown wood grain survives the horizontal transformation.
Open native frame
Spreadsheet
Same colour, object parts and lighting · row clear
Headphones
Same colour, object parts and lighting · row clear
Telephone
Same colour, object parts and lighting · row clear
Printer
Same colour, object parts and lighting · row clear
Mouse
Same colour, object parts and lighting · row clear
Training Book
Same colour, object parts and lighting · row clear
V4 · Full column clear
Up/down arrow: triggers the full-height column across the rail.


MC-0 f6150 @ 104.770 s
Green colour and lightning mark survive the vertical transformation.
Open native frame
Same colour, object parts and lighting · full column clear
Spreadsheet
Same colour, object parts and lighting · full column clear
Headphones
Same colour, object parts and lighting · full column clear
Telephone
Same colour, object parts and lighting · full column clear
Printer
Same colour, object parts and lighting · full column clear
Mouse
Same colour, object parts and lighting · full column clear
Training Book
Same colour, object parts and lighting · full column clear
BOX4 · One random target
Target: one random piece on either half, prioritising specials.


MC-2 f28800 @ 483.973 s
Purple material suggests Shield identity (INFERRED); tiny guide glyph is not a detailed anatomy reference.
Open native frame
Same colour, object parts and lighting · one random target
Spreadsheet
Same colour, object parts and lighting · one random target
Headphones
Same colour, object parts and lighting · one random target
Telephone
Same colour, object parts and lighting · one random target
Printer
Same colour, object parts and lighting · one random target
Mouse
Same colour, object parts and lighting · one random target
Training Book
Same colour, object parts and lighting · one random target
BOX5 · One random target · Box5
Target + homing dart: the same one-target rule, formed by a Box5.


MC-2 f28800 @ 483.973 s
Red material suggests the red dart family (INFERRED); guide meaning is a random target.
Open native frame
Same colour, object parts and lighting · one random target · box5
Spreadsheet
Same colour, object parts and lighting · one random target · box5
Headphones
Same colour, object parts and lighting · one random target · box5
Telephone
Same colour, object parts and lighting · one random target · box5
Printer
Same colour, object parts and lighting · one random target · box5
Mouse
Same colour, object parts and lighting · one random target · box5
Training Book
Same colour, object parts and lighting · one random target · box5
LT5 · Area blast
Burst rim: surrounding pieces, radius-two extent; the illustrated 5×5 envelope has four unhighlighted corners.

MC-2 f28800 @ 483.973 s
Red star conveys area, but its base-piece identity is not established by this tiny guide example.
Open native frame
Same colour, object parts and lighting · area blast
Spreadsheet
Same colour, object parts and lighting · area blast
Headphones
Same colour, object parts and lighting · area blast
Telephone
Same colour, object parts and lighting · area blast
Printer
Same colour, object parts and lighting · area blast
Mouse
Same colour, object parts and lighting · area blast
Training Book
Same colour, object parts and lighting · area blast
HV5 · Type-wide trigger
Rainbow rim: triggers the matched type; effect-triggered chooses a random type. H5 and V5 share the same artwork.

MC-2 f28800 @ 483.973 s
The observed rainbow orb is shared by H5/V5. The guide pointer arrow is not part of the sprite.
Open native frame
Same colour, object parts and lighting · type-wide trigger
Spreadsheet
Same colour, object parts and lighting · type-wide trigger
Headphones
Same colour, object parts and lighting · type-wide trigger
Telephone
Same colour, object parts and lighting · type-wide trigger
Printer
Same colour, object parts and lighting · type-wide trigger
Mouse
Same colour, object parts and lighting · type-wide trigger
Training Book
Same colour, object parts and lighting · type-wide trigger
Office Fighter · complete per-piece matrix
Match Clash · examples actually captured
Blank cells mean no example is identified in the catalogue. Colour association is not an exhaustive proof of inherited-type rules. The ordinary Potion sprite is UNSEEN.
Additional outputs
Universal type-wide
Match Clash reference · native guide
Observed rainbow family; separate from the requested per-piece artwork.
Enhanced Blade → Email
Match Clash reference · native guide
Blade Carpet describes an x3 Blade. Triple envelope is proposed artwork; source result sprite is UNSEEN.
Potion Fireworks → Printer
Match Clash reference · native guide
Guide: four random non-Special targets. Printer correspondence and transformation are proposed.
Approved B2 · four board arrangements
Same office table, HUD, frame, cream cells and grey rival cells as round 08. Every delivered special appears on both halves. Open a board to see the full screen.
Lines
Native 1206×2622 renderTargets
Native 1206×2622 renderBlast Type
Native 1206×2622 renderExtras
Native 1206×2622 renderInventory and evidence limits
52 inventory records map to 45 unique sprites: all seven formations × seven base objects, with H5/V5 shared, plus the universal rainbow visual, enhanced Blade and Fireworks. Per-piece artwork follows the director’s explicit request; unrecorded per-colour mechanics remain PROPOSED. The old GDD office names differ from the chosen S2 objects. BASE-MAPPING.csv records a proposed colour/material comparison, not a locked gameplay mapping.
The data lists 28 exact special pairs with no defined output. They are all retained in COMBO-GAPS.csv; no invented combined-result art is shown. Other board obstacles, carpets and generators retain their catalogue status and are outside this transformed-special asset inventory.
Evidence and design notes · Combo gaps · Proposed correspondence


















































